LPhillips.
LPhillips wrote:As for the Barbarian, I'd be particularly in favor of restricting the level at which the hero movement abilities could be purchased. 4 isn't too low for that, and I don't think it is too high either. I'd prefer limiting it to level 2 before removing it. At that point it's just an extra instead of purchasing an eagle.
I like the idea of L4 before being able to start spending points in that skill. It seems to me that being able to walk on water is something that only a higher level hero could do. Same with fly and fire walk (fire walk seems a better name than ash walk).
Another option we didn't talk about is making some other levels in that skill BEFORE Water Walking. For example L1 could be move on any terrain for a cost of 3, L2 could be move on any terrain for a cost of 2 then L3 could be Water Walk, L4 Fly, L5 Firewalk. That way not only do you have to be L4 to get WaterWalk but you also have to have spent 2 points (which if you just level restrict this skill means you can take LearningX2 then Water Walk)
LPhillips wrote:For the construction/production abilities, would you keep them as a skill or move them into Abilities? I'd expect a skill so that the cost could be adjusted on a per-hero basis. I would even be in favor of making it class-specific, so that it could only be purchased on leader-type heroes (maybe the main 3 + Horse Lord, or Paly+DK+HL). I don't see Assassins and Barbarians being architects and administrators, nor Valkeria for that matter. It's a bit of a balance issue for each of those heroes anyway due to their point gain/distribution.
To me the whole hero system needs to be redone. Not now of course but in version 0.9.
Abilities - These are ALL stack/empire related
Leadership (includes sub categories like Leadership-when-attacking, leadership-in-terrain etc)
Chaos (includes sub categories like Chaos-in-city)
Group Assassination
Group Move
Group Anti-Air (new, not leadership anti-air that Archons cancel but just Anti-Air)
Negate Morale/Fear
Production
Construction
A hero would get access to 3 of these 8 only. So for example the Paladin could have Leadership, Construction and Production. An Assassin could have Assassination, Chaos-in-city and Move. A Valkrie could have Leadership-when-attacking, Anti-Air and Move. A DK could have Chaos, Construction and Assassination-when-attacking. A Horse Lord could have Leadership-in-terrain, Move, Production. A Barbarian could have Anti-Air, Move, Negate Morale/Fear. You get the idea.
Note that the costs of these will vary between heroes just as it does now for Leadership vs Leadership when attacking.
Skills - These are individual hero skills
Strength
Hits
Move
Assassination
Undead Lore
Pillage
Learning
Special Move (Water/Fly/Fire)
Heroes get access to 6 of the 8 (different heroes get access to different skills obviously so a Paladin wouldn't get assassination/pillage for example and an assassin might not get hits/strength).
The benefit you get is hero based so that spending 1 pt in strength gives +10 strength for a Barbarian but only +5 strength for a Paladin type thing. Basically like how UL lore works giving differing amounts to different heroes.
Note: Some skills will need to only be available to take at certain levels. For example restricting Special Move and Hits to only be selected say at every 3rd level (L4, L7, L10).
KGB