So, this post is prompted by a recent experience in a game, as usual.
Why is it that we have a hero whose main ability stacks? Does this bother anyone other than me? If not, then I'll concede the point. I know the decision has been handed down already, but I am still unconvinced. For me, equaling one well leveled hero with three fresh or slightly leveled heroes is a bust. It's an imbalance, a major problem, a design flaw in short. If we could band three paladin to get a +12 instead of leveling one properly to +10, wouldn't everyone be up in arms?
I used a +32 Assassin (that's level 4, folks, close to 4000xp) with a ghost and supporting troops. Very strong composition, good defensive position, should have been difficult to break considering we were on turn 8. However, by virtue of getting hero offers in the right places, my opponent brought 3 Assassins to the table, equivalent to a level 5. Granted, the highest was level 2, but that didn't matter one bit. He was able to employ a level 5 hero without the proper leveling.
So I put the question to the community again. Does this seem like a problem to anyone else? Remember, this is turn 8 of the game and a player's level 2 heroes are boosted to a level 5 by virtue of stacking. Don't talk about ghosts, ally offers, or other irrelevant topics. We are on turn 8, and this is about employing a level 5 hero when in fact you only have a level 2. The fact that you can create a similar effect with ghosts by purchasing production and waiting until turn 15 or so is completely irrelevant. This is turn 8. Also, this is the Assassin, whose ability is the most powerful in a single stack. Far more powerful than any combination of two different heroes (who also have no increased abilities at level 2).