SnotlinG,
Excellent work on implementing the code to space players evenly on the map. This will really make a big difference in games.
I also like the fact you now allow for pure random starting positions and user created ones (like Bullrun).
And I can't wait for Beta4 when we can finally rebuild cities
I do have a couple of questions about the editor/maps after looking at your latest screen shot.
1) I know there are now 9 different city types (from another post). Will these 9 correspond to the 8 players + neutral cities? So that each player gets a unique city icon (Warlords 4 did this). Or can we simply randomize any city icon where ever we chose.
2) Do these new icons change as the city walls are upgraded from L0 to L3 walls? For example it would be nice if L0 walls showed the city icon with no walls at all. At L1 maybe wooden walls. At L2 stone walls and L3 stone walls plus towers spaced along those walls. That would be like DLR and lets players easily identify how strong a city it without clicking on it to check the wall strength.
This shouldn't be too hard for your artist to do because the basic city icon wouldn't change. Just the walls.
3) When using the editor to create a new map is it going to be possible to overlay a grid during map development? I'd find this exceptionally useful when spacing out cities/features etc if I want to for example count 10 squares between 2 cities. As it stands now with the new graphics it appears it's going to be really hard to space things out (for example I want to do the Bullrun map and would like to keep things spaced exactly as they are now and so to save me endless manual counting of spacing this would be really handy).
4) Lastly, I always keep forgetting to ask, but what are the map dimensions (length/width). I'm only curious because DLR maps are 128x160 and your maps appear to be a lot longer and narrower so when I want to convert maps its going to be handy to know the difference.
KGB