SnotlinG, Piranha,
What kinds of game speeds are you getting on your browsers. By game speed I mean how responsive is the game, movement etc.
On my home PC I have a large screen resolution (1900x1200) and a reasonably decent PC (3 year old CPU but new graphics card) and I use Firefox. The game for me is quite smooth in terms of moving the map around, watching unit stacks move etc.
Recently however due to a some trips I've ended up having to play turns on other PC's (a 2 year old laptop using Firefox, an internet cafe machine using Explorer, a friends 2 years old PC using Explorer). On everyone of these the resolution was much lower than my own (1280 at best). What was worse was that the game was BRUTALLY slow. As in, I click on a stack, I click on a move and start the move and it would be 20 seconds to complete that action by the time the stack moved (compared to 2 seconds on my machine). A turn that would take 2-3 minutes to complete on my machine would be 15 on theirs due to screen resolution and speed of the game.
This kind of delay is going to make speed games impossible to play for most people. In fact many players may not even realize how slow they are moving/playing relative to others. So it makes me wonder if speed games are going to be very feasible for many players unless you have come kind of correction factor (as in you time a move on player 1's PC and it's 2 seconds to calculate and on player 2's PC it's 10 seconds so player 2 gets 5X as much time on their turn) built in to compensate for speed of machine differences.
KGB