To make that choice more difficult to me, I would suggest switching the starting value for UL between Ranger and Sorceress:
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Lvl | S | R | P
1 | 10 | 12 | 9
2 | 10 | 14 | 12
3 | 15 | 16 | 15
4 | 15 | 18 | 18
5 | 20 | 18 | 21
Giving the Sorceress +2 and the Ranger -2 (with max kept at 18 for Ranger) seems right to me, as there is no need to have the Ranger to be the superior ruin hunter at Level 3 and 4 (she is superior to the Paladin also because of her much better speed, which is crucial for ruin hunters). The Ranger is still good enough (equal to HorseLord then, apart from max value):
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Lvl | S | R | P
1 | 12 | 10 | 9
2 | 12 | 12 | 12
3 | 17 | 14 | 15
4 | 17 | 16 | 18
5 | 22 | 18 | 21
Would that be enough?
The Sorceress might need something else. I thought about suggesting a switch between the anti-air / group anti-air between ranger and sorceress, which would be thematic, but I dismissed the idea for being too much, even if the ranger's group warding would be boosted in return. So I have no suggestion there....?!