We are getting closer to beta4 and there are some future plans that we have started the initial work for in beta4.
We are planing to divide the game into 3 races. Not in beta4, but we have made a few choices based on
the idea that we will have 3 separate races later.
In beta4 we have graphics which is from the human race. All city popups will be displayed
graphicaly as humans, but the idea is to bransch away into 3 separate sides with their own look. Current idea is: human based, underworld based and nature based. The idea is to make all three sides quite unique in how they are played.
This post is about inventing the warbarons world, the history and each side and their goals and ambitions.
The idea is to create a new world, not steal a world from another game or book.
We have written down some ideas, these are not set in stone.
First is a list of units on each side, this list is probably going to change several times depending on balancing and possible new units but its something to get an idea of what each race is about. Then there are some race concept thoughts to have something to start around.
Race Human
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1 Scout
2 Light inf
3 Light cav
3 Heavy infantry
4 Dwarf
4 Pikeman
5 Crusader
5 Giant
5 Heavy Cavalery
5 Battering ram
6 Catapult
6 Elephant
7 Mammoth
7 Wizard
Race Nature
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3 Elf
4 Eagle
5 Minotaur
5 Sea serpent
6 Pegasi
6 Griffon
7 Sand worm
7 Medusa
9 Unicorn
10 Archon
10 Green dragon
Race Underworld
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1 Crow
2 Orc
4 Wolf rider
4 Scorpion
5 Spider
5 Yeti
7 Kraken
7 Ghost
7 Elemental
8 Demon
10 Devil
10 Red dragon
List of possible gameplay differences between races
Humans.
Can construct defence towers with their infantry units.
No flying armies.
Can use catapult / ram to take down cities.
Not as agile as other races but with the right combinations of units they can be hard to stop.
Nature
Several flying units make this race agile, not many cheap units make this race have fewer but better units.
Underworld
Tecnical race that have units that are really good att attack for example but weak when attacked.
Other units are fast and good at defence but weak attackers.
Ideas of how each race is governed.
Underworld (name?)
In general dwars dont like the other creatures of the underworld.
A race made up of quite self centered beings that have a hard time to work as friends. Have a long history of running into each other in the underworld with the result of bloody battles.
The underworld is ruled by the dwarfes who always fought the other underworld beings such as demons, krakens and orcs. But even if their hatred is big towards those whom
they share the underworld with their hatred towards the arogant people of the overworld is even bigger.
With time the dwarves have learned to enslave the other beings of the underworld in order to stand against the forces of the overworld.
Humans (name?)
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Humans are greedy by nature and are always interested in conquer and ruling. Other beings are of litle importance unless there is something to gain.
Humans would probably do business with any side as long as there is something to earn.
Nature (Name?)
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Governed by the elfs. A bit arrogant considering humans as untrustworthy and underworld as filthy/evil.
Any ideas are welcome.
It can be a drawn map of a world or part of a world.
It can be names for important persons in the world.
Historical years and decriptions of them.
Political systems used by the races.
It could be all of the above but for just a small part, like a description of an island in this world
to narrow down the scope.
Could be a description of a unit type. Like where unicorn come from and what a unicorn have on its mind.
It could be one of the game maps and a story around this map.
I'll start with a map that I painted showing some part of a this unnamed world. If anyone feel like putting cities, names or anything else on it just go ahead.