Piranha,
A few observations after looking at today's (May 2nd) screen shots on the production screen:
1) It appears that you've junked the current battle system (D20) for a new one using D100. That's because all the units appear to have had their strengths (crossed swords) multiplied by 5. Are you envisioning using actual values between increments of 5 in Beta4? Also, for us old school players, can we have an option to continue to have the numbers displayed in their traditional values (divide by 5, with decimal points as appropriate). That will definitely help players who are much more familiar with War1/War2/DLR identify easier with the units.
2) With regards to the pillage percentage. When you say the Crow has only 5% do you mean 5% total or 5% of 40% which is 2%? Just curious as to whether you mean units now have a pillage value from 1-40% or not. Personally, I think 40% is low and that you should be using 50% to get more money into the game.
3) With regards to the icons. Not all are clear, can you explain some of them:
A) Running Man = movement (would prefer the move path icon on the map)
B) Crossed Swords = combat value
C) Hourglass = build time
D) Eye = FOW view radius
E) Brown Symbol (45 next to it) = ?
F) Gold Crown = upkeep (should be pile of coins)
G) Heart = hits?
I) Single Sword = Defense value?
J) Hills Symbol = ? - what's the 10 for
K) Hammer = ?
L) Pile of Coins = Production Cost (would prefer this be upkeep and the hammer symbol be used to indicate production cost)
4) DLR had no counter to Swarm/Banding either. So it was powerful. But at the same time if you make sure to limit how much Swarm/Banding you can get it keeps the skill in check. Incidentally, DLR gave +0 bonus for 1 unit, +1 for 2 units and +2 for 3 units etc. You probably shouldn't give any bonus until there are 2 or more identical units.
KGB
P.S. Happy to get the ridge terrain back.