strach wrote:1) giant – S5, dwarf – S4. Come on, it got to be some kind of a tiny giant when it’s almost as strong (or weak) as his little fella.
The answer here is that it's a naming problem. The units should be called Giants and Dwarves. I don't think anyone imagines that units are singular other than maybe a Dragon/Archon/Devil. Some units like Infantry/Cavalry are already plural. Beta4 could fix the names so they are all plural except units meant to be singular like a Dragon.
DLR made this clear because it had unit portraits in the production screen that showed groups of the units (multiple Giants, Dwarves etc).
So I tend to think of a Dwarf as representing a legion of Dwarves (200) and a Giant representing a troop of Giants (20-25).
strach wrote:2) Hero flying on a crow and crow taking over the city. Not only the crow is enormously big but it can govern the city and give commands about the production.
Agreed. Lucky this will be fixed in Beta4 and heroes will no longer ride around on a Crow/Bat.
As far as giving orders goes, I assume any city you own has non military personnel responsible for the production.
strach wrote:3) Flying units using only one move point on the road. It’s justified only when it comes to pegasi or griffon, but does a dragon or a crow actually runs on the road? Or is it easier to fly above the road than above the forest?
Agreed. I hate this. All fliers should pay 2 movement on all terrain except mountain where they pay 4.
strach wrote:4) Elephants fighting as a naval unit. There’s a saying about an elephant in the room, how much worse must it get, when it is on the ship. And how does an elephant attack the other ship? Does it use its trunk as a hose? The other thing is that the whole naval system is illogical (fire elemental turning into a ship on an anchor would be a nice example).
I'm guessing the only thing Elephants do on ships is dislodge grappling hooks and perhaps batter enemy units that board the boat. They certainly couldn't board an enemy ship.
Not sure what you mean about the naval system being illogical. Do you think there aren't boats on the water? Merchant ships/Fishing boats and things like that? I assume there are always boats in the water and that when you reach a port your armies hire boats that are in port or you have arranged to have boats meet your armies there. The game just doesn't show the empty boats simply to save the micromanagement needed to hire/build empty boats and move them around the map.
My understanding in Beta4 is that you'll pay money at a port to board the 3 different types of ships which supports the idea of hiring boats or arranging for boats to meet your armies.
strach wrote:5) Location – this is the most ridiculous feature. You win a city on enemy ground, and three turns later 4 units appear in it out of nowhere. How does it happen?
You mean Vectoring? If so, this is a common complaint about the game. It's only purpose was to speed up micromanaging moving hundreds of units but I agree, it's completely illogical.
strach wrote:6) Battering ram moving at the same pace as light infantry. I suppose the ram should have a considerable weight that slows down the whole unit, but apparently it isn’t too heavy.
Battering rams traveled on carts with 4 wheels. So they were pulled by horses/elephants/oxen etc. That would mean they can be easily transported then removed from the cart when ready to be used. Nothing illogical about their movement.
http://www.google.com/search?q=batterin ... d=0CD0QsAQOther things that are strange:
1) Ghosts can't fly. They should fly but at the same time they should not be able to carry a hero since they are incorporeal. Ghosts also should be immune to city walls like the Demon is for that same reason.
2) Fire Elementals can't travel on Lava (Beta4). As creatures of pure fire they should be able to travel across Lava.
3) You can see armies inside enemy cities. Why would you be able to see an exact count of the armies behind the city walls/hiding in buildings? In DLR you had to attack if you wanted to get a count of the enemy armies. This was a game option but one that was virtually always turned on.
KGB