Capitol City Production

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Capitol City Production

Postby KGB » Wed Jun 16, 2010 8:15 pm

I've noticed now through 4 games in Beta 2 that the capitol city production can be quite unbalanced.

In the latest game that just started with 7 players the capitol production seems to have been set to 'good'. This has resulted in 4 of the 7 players getting what I call 'good' quality units (Demons, Gryffons, Medusea, Pegasi) while the other 3 got crap (Catapult). This kind of variation leads to tremendous advantages for some players that is completely undeserved.

Even in the medium production games I've seen a fairly large disparity in starting production in the capitol cities.

I'd like to suggest that those units that be assigned to capitol city production be changed slightly to be a bit more balanced:

Flying Units - These are exceptionally useful starting production because it allows easy access across all the water and difficult terrain. If flying units are given out, ALL players should start with a flying unit or no players should start with a flying unit.

Demons - This unit appears slightly unbalanced. It's basically a Pegasi (flight, +1 stack bonus) with more strength (7 vs 5) for the same number of turns (3). It should either lose the flight skill or be a 4 turn unit to produce.

Good Production - Pegasi, Gryffons, Demons (if they go to 4 turns), Medusea, Elemental, Unicorn, Elephant
Medium Production - Spiders, Minotaurs, Giants, Hv Cavalry, Ghost

Again with the caveat that if flying units are handed out for Good production it's all flying units otherwise it's all the ground units.

KGB
KGB
 
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