Beta 4 - Boats

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Beta 4 - Boats

Postby ams16 » Wed Sep 14, 2011 2:03 am

I don't like the way boats are landing in B4. It takes an extra turn for the units to be able to do anything, compared to B3. This is really frustrating, and isn't fun.

Just my opinion. This has nothing to do with the multiple boat options, etc.
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Re: Beta 4 - Boats

Postby SnotlinG » Wed Sep 14, 2011 7:01 am

Im not sure I understand how you mean? In Beta4 the units can actually move 1-2 tiles further inland after converting from ship to landunit, than they could in beta3?
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Re: Beta 4 - Boats

Postby ams16 » Fri Sep 16, 2011 2:30 pm

I'm not sure how it is supposed to work, but this is how it works for me:
in Beta 3:
Ship lands at a dock, and units can move immediately up to 2 movement points.
Next turn, unit can move normally.
in Beta 4:
Ship lands at dock, and units cannot move.!!!
Next turn, unit can only move 2 movement points.
The following turn, unit can move normally.

Beta 4 takes an extra turn for the units to be able to move.
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Re: Beta 4 - Boats

Postby LichKing » Fri Sep 16, 2011 2:46 pm

The problem is that the first turn you can move on land only if you have enough extra points depending on the type of land terrain (you'd need 6 left points to land on hill), the second turn you can always land (maybe at 2 points cost also on hills, I'm not sure). But in many cases you have more movement points than before.
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Re: Beta 4 - Boats

Postby KGB » Fri Sep 16, 2011 7:31 pm

SnotlinG,

Also the cost to upgrade boats is too expensive. It's currently 35 gold PER UNIT to upgrade to a Galleon. That means a stack of 8 costs almost 400 gold just for improved boat movement and combat. That's way out of line given how scarce gold is. The 35 cost should be for the stack, regardless of the number of units in it, not a per unit cost.

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Re: Beta 4 - Boats

Postby ams16 » Mon Sep 19, 2011 8:56 pm

I disagree with KGB. I think it should be per unit. (Whether the cost should be lower could be discussed. Or perhaps, with each additional unit, the per unit cost goes down. So, the first unit costs 35 gold, the second, 25 gold, the third, 20, etc. (I would say the 7&8th units could be free.))
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Re: Beta 4 - Boats

Postby KGB » Tue Sep 20, 2011 12:28 pm

Well the drop to 20 helps a lot. Now it's only 160 for full stack to upgrade it's boat.

Still expensive in my mind for basically better movement (consider that portal travel is free and you can go infinite distance in 2 turns) since you won't always be in combat on the water. Plus on maps with lots of water / water based it's really costly to move boats in this manner.

I would have preferred a straight 50 for the first boat (forget its name) and 100 for the galleon regardless of numbers of units in stack.

One question. If I buy a galleon for 8 units (160) gold, and split that stack into 8 individual galleon units and then group each galleon unit with say 8 other stacks of Djonks, will all the Djonk stacks get to take advantage of the Galleon movement on water? If that is the case it makes more sense that you pay per unit instead of per stack.

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Re: Beta 4 - Boats

Postby magian » Tue Sep 20, 2011 3:06 pm

Feel the need to chime in on this one. I've been enjoying the aquatic creatures. However, they hardly seem to rule the waves (even against normal boats). If powerful boat upgrades come too cheap, these units will lose much of their utility.
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Re: Beta 4 - Boats

Postby KGB » Wed Sep 21, 2011 11:47 pm

I finally have run into the problem Ams16 described.

I agree with him that it's hugely annoying to get *stuck* on a port due to difficult terrain next to the port and be forced to waste a full turn there on the next turn with only 2 movement points.

Units that start their turn on a port should have their full movement at the beginning of the turn as they do now but they should then be able to go into the water OR move onto land without it costing any points. This would fix this problem.

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