dumb terrain question

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dumb terrain question

Postby kenc80 » Thu Sep 22, 2011 9:09 pm

I have a question. Do terrain bonuses apply in castle fights?

I maintain that if a dwarf is attacking a city from mountainous terrain if he enters the castle from a mountain square he should keep his terrain bonus. Likewise if an elf stack attacks from trees on the other side of the castle.

It might do this, im too lazy to check and I always wonder.

Any thoughts?
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Re: dumb terrain question

Postby SnotlinG » Thu Sep 22, 2011 9:12 pm

No,
City is a terraintype of its own (bonus from Minotaurs, Spiders etc...)
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Re: dumb terrain question

Postby kenc80 » Thu Sep 22, 2011 9:15 pm

ahh boo i guess that makes sense.

dang.
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Re: dumb terrain question

Postby KGB » Thu Sep 22, 2011 10:32 pm

I've asked before for city fights to give both city AND terrain bonus's like DLR did which would mean that locating cities in swamps/hills/forests/desert/snow etc would be a lot more realistic than assuming they are always on flat level ground.

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Re: dumb terrain question

Postby kenc80 » Fri Sep 23, 2011 3:12 pm

I agree KGB but would it be as I described? The square you "step into" the castle from would give that bonus? so if a castle borders mtns on one side and trees on the other could dwarves and elves both get their bonus depending upon entry or would any terrain bordering the castle at any spot give the bonus?
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Re: dumb terrain question

Postby KGB » Fri Sep 23, 2011 4:32 pm

Kenc80,

Not quite what you describe/think.

Right now in the map editor, when you place a city it always changes the tiles under it to plains. Hence even if the city is surrounded by other terrain it's on plains.

What I would like is for the squares under the city to remain as they were placed. So if you placed 4 hill squares the city would be all on hills. If you split it to 2 Forest, 2 Hills it would be partly on both. So depending on where in the city you placed your armies you'd get a terrain bonus (or not).

Now in DLR there was a way to easily see which parts had which terrain and Warbarons would have to do the same (or else players would have to manually look at the bonus's in the 4 squares to figure out terrain in cases where it was not obvious).

Or for simplicity sake, Warbarons could simply say you have to pick all the same terrain for a city to be placed so that all 4 squares were either on a swamp/hill/forest/plains/ice/desert etc.

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