by hatchfactory » Wed Dec 19, 2012 9:03 pm
In game 34655 I have a small hero stack that includes both an orc and a Sea serpent. The pathfinding calc was off as the Serpent (with a remainder of 13 moves) wanted to plot a path off the road (through swamp) making the stack travel at a cost of 2 where the road through swamp would have only cost the other stack members 1. In moving my stack 1 move at a time over the road, I moved much more efficiently and the sea serpents cost was only 1 (incorrect I believe). I don't know if this is obsolete with 0.9, just reporting.