Active Neutral Production Issue

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Active Neutral Production Issue

Postby KGB » Wed Jul 16, 2014 8:54 pm

Can't remember if this has been discussed before or not. But neutral cities have a bug where they manage to produce a unit in 1 turn that normally takes 2+ turns to build.

For example in a game I am in, I attacked an active city that had 3 defenders (max it can have since it's had 3 defenders for many turns now). I lost the battle and only 1 unit remained. The next turn I arrived with another stack to find 2 defenders in the city. I was surprised since this city is making Sandworms which take 3 turns. So the city built a 3 turn unit in 1 turn instead of 3 turns.

It's an annoying bug that neutrals can have partial production in the queue so that they can produce a 2+ turn unit in 1 turn. It means the penalty for missing on a neutral is overly harsh.

KGB
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Re: Active Neutral Production Issue

Postby SnotlinG » Fri Jul 18, 2014 11:08 pm

Hmm, didnt know this. Will check the code :-)
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Re: Active Neutral Production Issue

Postby SnotlinG » Mon Jul 21, 2014 1:42 pm

Bug has been fixed. Let me know if you experience this again :-)

Thanks!
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