SnotlinG wrote:In some special circumstances it seems that the movecost for a hero is not agreed upon betweem the client and the server. In those cases the server always wins, meaning you will get this result,
I have not yet been able to replicate the issue with 100% certainty, so if anyone figures out exactly how to replicate it would be very nice to know. Then we might be able to fix the bug.
May be this one, gameid=76165
Sorceress moved onto the port left from Lacynos city (upper one) at the start of the turn.
Scout on fast ship (move +22) joined Sorceress and changed ship to middle one (move +17). They kept 12 points of movement each. Then both went to point where they are now.
Counter shows that Sorceress has 2 points to move, but she can't make a step to ruin, message that path is blocked.
One thought, they went one step through bridge when scout used 2 points of movement and Sorceress used only one point (because she wasn't on ship but only moved together with ship, and it takes only 1 point for land units to move on bridge). Now scout has 1 point left and Sorceress has 2 but she can't use this to move.
I keep the game without changes now, if this can help to investigate such class of issues.