There is still a bug in a movement path calculation that involves water and land.
On the Riverwar map I had a stack in water in the upper left corner of the map right next to the anchor to the left of the Cocytus. I captured the city so I wanted to move the stack around the top of the Riverworld to attack a city on the far right of the map. So I clicked on the top left anchor on the 3rd island (going left-to-right). Then I clicked the move unit button before I looked carefully at the whole movement path.
Instead of taking me up and around the top of the map the movement path calculator took me ashore and wants me to cross the city of Cocytus! This despite the fact that going ashore used up all my moves and the fact I have no forest bonus units and I'll have to re-enter the water on the far side of the island. So instead of getting there in 3-4 turns it's now going to take me 5-6 turns because I have to re-enter the water and then manually move a few squares before using the movement path calculator.
KGB