The game flickers in white when I play on my less powerful computer (Samsung chromebook series 5); it happens on larger maps, the larger the map the more flashes, up to the point that the SmallWorld Tutorial is unplayable. It's a chromebook, so I can't resize the window without horrible hacks ^^
It looks like between two renders, chrome fills the screen in white. Can I haz double buffering in javascript and html :] ?
Configuration:
Google Chrome 18.0.1025.46 beta
Platform 1660.57.0 (Official Build) beta-channel x86-alex
Firmware Alex.03.61.0735.0056G3.0021
WebKit 535.19 (@109272)
V8 3.8.9.9
My browser serves the user agent Mozilla/5.0 (X11; CrOS i686 1660.57.0) AppleWebKit/535.19 (KHTML, like Gecko) Chrome/18.0.1025.46 Safari/535.19