Battle Display/Calculation broken

If you find a bug please report it here

Battle Display/Calculation broken

Postby Chazar » Wed Mar 07, 2012 9:04 pm

  • Attacking AI had only base strength shown, but no actual strength in parenthesis.
  • Battle replay worked way too fast, despite lowest setting.

The AI attacked with 1 Pikeman, 1 Pegasi, 5 Demons and 1 Paladin;
I defended with 5 Giants, 1 Archer, 4 HvyCav, 1 Eagle, 1 Griffin,1Minotaur, 1 Ghost, 1 Unicorn, 1 RDragon, 1GDragon, 1 DreadKnight.

I am unsure whether the AI fought with base strength only or not. If not, then I had been lucky loosing only the 5Giants,1Archer and 3HvyCav.

I had +5Wall,+10moral,+18GroupAmbush,+3 Fear.
My Giants had strength 40, while the demons ought to have 68 at least.


Game Name: "Chazar 1st Game"
Turn 40.
Chazar
 
Posts: 670
Joined: Tue Feb 28, 2012 7:51 pm

Re: Battle Display/Calculation broken

Postby piranha » Thu Mar 08, 2012 10:20 am

The lower the faster the battle display. Increase the value to slowdown the battle.

You can see his values if you mouseover his units. But I can add the value in parenthesis for the enemy side as well in the next version.
User avatar
piranha
Site Admin
 
Posts: 1188
Joined: Fri Feb 12, 2010 9:44 pm


Return to Bug reports

Who is online

Users browsing this forum: No registered users and 13 guests

cron
Not able to open ./cache/data_global.php