Reorder within Stack requires movement to work

If you find a bug please report it here

Reorder within Stack requires movement to work

Postby KGB » Mon Apr 02, 2012 1:01 pm

When you reorder units within your stack you must move at least one square for it to take effect.

For example, lets say I have 3 Lt Calv within my stack. I can deselect and select them to reorder the individual cavalry so that the ones with the fewest moves are up front for battle. However until I actually move 1 square that re-order doesn't take effect and if I attack a city (because I am right next to it) the stack uses the order when it was first grouped.

This is a minor but annoying bug because often I have multiple units of the same type and one has 1-2 moves left while the rest have a lot and I want to be able to move the survivors as a full stack. Instead I have to drop a unit behind because the game messes up the fight order.

It would be best if the game simply 'auto-reordered' duplicate units for you so that the fewest moves was always up front.

KGB
KGB
 
Posts: 3030
Joined: Tue Feb 16, 2010 12:06 am

Re: Reorder within Stack requires movement to work

Postby SnotlinG » Mon Apr 02, 2012 1:20 pm

This is how it works in version 0.8 :-)
SnotlinG
 
Posts: 2148
Joined: Sat Feb 13, 2010 12:42 am

Re: Reorder within Stack requires movement to work

Postby KGB » Mon Apr 02, 2012 2:59 pm

SnotlinG,

Can I assume the next version being released in a few weeks is 0.8? I only ask because we are right now on Beta5 so I hope I don't have to wait 3 more versions for this :lol:

KGB
KGB
 
Posts: 3030
Joined: Tue Feb 16, 2010 12:06 am

Re: Reorder within Stack requires movement to work

Postby SnotlinG » Mon Apr 02, 2012 3:09 pm

Yes, next version is 0.8 :-)

We are changing the name/versioning :-)
SnotlinG
 
Posts: 2148
Joined: Sat Feb 13, 2010 12:42 am


Return to Bug reports

Who is online

Users browsing this forum: No registered users and 4 guests

cron
Not able to open ./cache/data_global.php