Weird bug - tells if it's enemies in the fow or not (?)

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Weird bug - tells if it's enemies in the fow or not (?)

Postby Negern » Fri Nov 16, 2012 12:23 pm

If a unit has insufficient steps and one tries to move it in a certain direction more than once, there will pop up a message telling if there are enemies in the fow. If there are no enemies, there will be no pop up.

Look at the green crow in the north of 33320. Try to move a few squares east (at least two) once or twice, and the message should show up - probably because of the guard inside the neutral city. Then "move" to the three squares of fow just SE of the crow, and no message is seen.
Negern
 
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Re: Weird bug - tells if it's enemies in the fow or not (?)

Postby SnotlinG » Fri Nov 16, 2012 4:05 pm

Ah tried your game/crow and found the issue.
It was a very special case, but its fixed in the code now :-)

Thanks for reporting this!
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Re: Weird bug - tells if it's enemies in the fow or not (?)

Postby Negern » Fri Nov 16, 2012 4:54 pm

One more, I believe! Same game-id. 33320

Can't set vectors to a friendly city after my turn is made. All other of his cities are ok, but not that one. Corinth, blue city in the south east.

Not even sure if my team mate has chosen occupy/plunder/raze yet, we just discussed what to do in the chat. If he hasn't done anything yet, another bug could be reported. It's possible for a team mate to see a cities production, while the other one still has the occupy/plunder/raze-screen up. Then, it would be possible for one team mate to always look and tell what units are inside.

I believe it's just some odd thing about the vectoring though. City was taken just after my turn was made. Maybe it's not registered as a friendly city yet?
Negern
 
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Re: Weird bug - tells if it's enemies in the fow or not (?)

Postby Negern » Fri Nov 16, 2012 5:13 pm

Update:

According to my team mate, he just chose occupy. Vector work as they should now.

So, it's possible to see what units are inside a city before the team mate makes the choice. The city is considered friendly and can be accessed but not vectored too.
Negern
 
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Re: Weird bug - tells if it's enemies in the fow or not (?)

Postby SnotlinG » Fri Nov 16, 2012 7:06 pm

Ah this was a serious bug.
Its fixed now... filtering out the production :-)

Thanks for reporting even though I would have preferd it some other time than a friday evening ;-)
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Re: Weird bug - tells if it's enemies in the fow or not (?)

Postby Negern » Fri Nov 16, 2012 7:48 pm

SnotlinG wrote:Ah this was a serious bug.
Its fixed now... filtering out the production :-)

Thanks for reporting even though I would have preferd it some other time than a friday evening ;-)

If I find another serious bug on a friday, I will remember that. :)

Kudos for the hard work, btw. It's heroic.
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Re: Weird bug - tells if it's enemies in the fow or not (?)

Postby Negern » Sat Nov 17, 2012 2:21 pm

A small small bug, that displays strength for blessed H I (maybe other +def units too) incorrectly in cities. Walls are not part of it, unless examined further. On first glance a non blessed H I seems to have 5 str more than a blessed one in a 10 wall city.
The lone H I + the H I in synresludge (top one of the four cities), all is displayed correctly.

Also a str-display bug: some units gets weird reactions from standing on roads through lava. H I has no problem, but pikemen and elves shows "Battle: NaN". Related to terrain bonuses?
Seen it before on other terrains, but can't remember when.

Game id: 28892

For H I, there are four green cities in a row in the middle east. Look at Thurgen and Thyriser. In Thyriser, 5+, some of the H I shows less str behind the wall than on open terrain.

For pikemen on lava roads, look at the eastern most road of the lava in the south.
Negern
 
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Re: Weird bug - tells if it's enemies in the fow or not (?)

Postby SnotlinG » Sun Nov 18, 2012 12:02 am

Negern wrote:For H I, there are four green cities in a row in the middle east. Look at Thurgen and Thyriser. In Thyriser, 5+, some of the H I shows less str behind the wall than on open terrain.

Yes strange bug :-) Non-critical though and the code for that part is re-written in ver 0.9 so I think it is fixed already :-)

Negern wrote:For pikemen on lava roads, look at the eastern most road of the lava in the south.


I see, I have added it to my to-do list.

Thanks!
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