to KGB:
Something is definitely wrong here and I will explain according to Your 1st answer.
1. There were 79% rule, so only outcomes between 21% and 79% (middle 58%) can be real - ok, that's how exactly we understand this rule.
2. Without this rule chance that LC will die without killing any unit was 78,7%, so chance of killing at least 1 unit was 21,3%.
3. So 21% on the left cuts nothing here, (this 21% is INCLUDED in 78,7%).
4. And 21% on the right should cut all above 79% and not anything between 21% and 79% (especially 78,7%).
3 and 4 explained more clear (just because I see Seraad was explaining this way before):
First 21%: LC dies (this is cutted by rule, cannot happen)
Next 57,7%: LC still dies (so it's allowed outcome)
Next 0,3%: LC kills 1 unit, then dies (it should be allowed as well!)
Next 21%: LC kills 1 or more units (this is cutted by rule, cannot happen)
Allowed (middle 58%) is bold.
So generaly, rule (should have) reduced chance that LC will kill any unit from 21,3% to 0,3/57,7 (about 0,52%)
I think Seraad might be right about some rounding problem (but it would be strange till it's only 1000 simulations before "true" battle, so minimum > 0 is 0.001, hard to imagine that game misses 0.001, but possible it's rounding to just 2 places)
EDIT:
Ok, I have just found the solution! Let's imagine 1000 simulations from the most unlucky to the most lucky for LC, so we will have:
787 LC died, for example 103 where LC killed one unit and 110 where LC killed more units. Some (not all, but the most) of those 103 has been cutted by the rule, and one of those is exactly what happened.