OUT OF SYNC ERROR - BETA3

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OUT OF SYNC ERROR - BETA3

Postby tyrannicide » Sat Oct 09, 2010 4:05 pm

Hi Warlords,

I consistently get a "sync error" when I move stacks of troops through other stacks. This has been an issue since I started playing. Today, however, the sync issue came up and the two lt. cav and one hvy inf. that I moved through a stack disappeared -- like vanished! -- from the board. LOL! Anyway, just though I'd give you guys a head's up. I love the game and you all are doing an amazing job with the new images and interface.

Thanks!
tyrannicide
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Re: OUT OF SYNC ERROR

Postby SnotlinG » Sat Oct 09, 2010 8:38 pm

This will be fixed in Beta3 :-)
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Re: OUT OF SYNC ERROR - BETA3

Postby SnotlinG » Mon Nov 22, 2010 11:06 pm

This has actually been fixed in Beta2 now. I worked on the fix for Beta3, but it was so easy so I updated for Beta2 also. Enjoy! :-)
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Re: OUT OF SYNC ERROR - BETA3

Postby KGB » Tue Nov 23, 2010 12:18 am

SnotlinG,

As of when?

I played a couple of turns a few hours ago and got out of sync errors still.

KGB
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Re: OUT OF SYNC ERROR - BETA3

Postby SnotlinG » Tue Nov 23, 2010 7:59 am

Just a few minutes before my post, so looks like you did your turns slightly before the fix was applied.
Let me know if you still get them?
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Re: OUT OF SYNC ERROR - BETA3

Postby KGB » Fri Nov 26, 2010 6:03 pm

SnotlinG,

I got one today. But it may have been a legitimate sync error as this one put my stack back to it's initial position before it started moving. This one didn't involve moving over other units. I was just me adding a unit to a stack, grouping it, then recalculating a new movement path (the original stack had a different move path left over from last turn), then moving. The last move part caused the resync and put the stack back to where it was that I grouped it together.

Otherwise the case you fixed here and I described in another thread has not been a problem.

KGB
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Re: OUT OF SYNC ERROR - BETA3

Postby SnotlinG » Fri Nov 26, 2010 9:08 pm

ok, good, this is more the case where one call to the server had been lost, so it looked like a cheat-attempt from the servers side, thus the outofsync :-)
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