Some bugs

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Some bugs

Postby Experix » Thu Dec 20, 2012 3:24 pm

- pathfinding algorithm finds a way through neutral cities
- some leadership/chaos was wrongly displayed in battle; however it seems to occur no more
- dreadknight has still displayed max 18 chaos
- got only L1 and L2 heroes whole game, including turn 13 and higher (up to turn 30); mostly only L1, had plenty of gold all the time (though I like this one)
- changed gold helmet icon for silver helmet icon (L1 ruins awards)
- going through gate in a wall costs 1 movement point - is this intended?
Experix
 
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Re: Some bugs

Postby SnotlinG » Thu Dec 20, 2012 7:35 pm

I can answer only some of these...

Pathfinding can go through enemy cities if the other alternatives are much more expensive

A gate in the wall has movecost of 1 yes, its supposed to be a road there :-)
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Re: Some bugs

Postby KGB » Thu Dec 20, 2012 9:37 pm

SnotlinG wrote:Pathfinding can go through enemy cities if the other alternatives are much more expensive


What's 'much more expensive'? 1 more move for the total path, 10 more, 20 more etc?

Not sure I think that's a good idea. It potentially means your stack gets directed toward an enemy city that could be FULL of men without you realizing it (its in the FOW). Or even worse, toward someone you have an NAP with so you can't even capture that city leaving you potentially stuck (ie between mountains/water etc). Plus most players won't realize the path is sending them toward an enemy city just because it's slightly shorter than avoiding that city. I'd personally prefer all my paths do not include moving through neutral/enemy cities and only include terrain I can move on without capturing something.

KGB
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Re: Some bugs

Postby SnotlinG » Thu Dec 20, 2012 10:20 pm

Pathfinding has not been changed sin version 0.8, so there should be no risk for alarm :-)
The path needs to be much more expensive to select the route via the enemy city first.
The reason for this is that the algorithm gets a bit confused if it counts enemycities as impossible terrain since many map has their only possible passages via cities.
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Re: Some bugs

Postby Experix » Thu Dec 20, 2012 11:53 pm

KGB,
in case I mentioned the alternative path was cca 19 move points longer (I am not sure where exactly was that unit standing). I did not spot this in 0.8, but now it seemed strange to send it to death rather than lost a little more than one turn.
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