Protect the beachhead

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Protect the beachhead

Postby Horyu » Sun Nov 21, 2010 8:46 pm

This wolf I have was the sole survivor of defending the anchor point at turn 19. on turn 20, I use this wolf to take the vacant enemy city and back to anchor to join the fresh reinforcement. The system immediately convert this wolf to ship. Now turn 21, I wan this wolf back to the vacant city back instead unable to.... can anyone help on this
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Horyu
 
Posts: 60
Joined: Sun Oct 17, 2010 10:12 am

Re: Protect the beachhead

Postby SnotlinG » Tue Nov 23, 2010 8:01 am

If the wolf now is a ship (on an anchor) and wants to go inlands to the city, you need to move it 1 square into the sea, and then go back on the anchor. It will then convert your army back from ship to a landunit.
SnotlinG
 
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Joined: Sat Feb 13, 2010 12:42 am

Re: Protect the beachhead

Postby Horyu » Thu Nov 25, 2010 8:45 am

Is there any chance to have prompt whether to change to ship unit when movement stop onto the anchor my main purpose is not to sail rather to protect next reinforcement and retain movement point to retake the city. This practically lost movement point when i move to sea and back again to the anchor
Horyu
 
Posts: 60
Joined: Sun Oct 17, 2010 10:12 am

Re: Protect the beachhead

Postby SnotlinG » Thu Nov 25, 2010 10:32 am

Currently there is no choice :-)

The rules for Anchors are that when you enter an anchor you convert to the other type.
I.e. if you are a landunit you convert to a ship, and if you are a ship you convert to a landunit.
(Heroes and fliers behave a bit diffrently.)
Moving to an anchor cost 2 movepoints, and the converting costs all points above 2.
SnotlinG
 
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