Ruin Defender(s)

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Ruin Defender(s)

Postby Pillager » Wed Jan 26, 2011 8:12 pm

Some of the new maps have neutral units defending ruins. I find that when i successfully defeat the defending unit, and auto-move onto the ruin...I don't get the gold :cry: Forcing me to move my hero off, and then back on again to get the loot.
Pillager
 
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Re: Ruin Defender(s)

Postby KGB » Wed Jan 26, 2011 9:50 pm

Pillager,

Yes indeed. The same happens on temples in terms of getting blessed.

KGB
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Re: Ruin Defender(s)

Postby SnotlinG » Wed Jan 26, 2011 9:55 pm

Yes, this is how it works in Beta3.
We will probably add some kind of button for beta4 :-)
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Re: Ruin Defender(s)

Postby KGB » Fri Feb 11, 2011 11:18 pm

SnotlinG,

Please, please add such a button.

It's desperately needed for ruins and temple.

I encountered another problem today that went as:

1) My hero killed a ruin defender which meant I didn't search the ruin.
2) I had 4 moves left. So I moved off the ruin, then back on again expecting to get the gold reward.
3) I waited over 20 seconds, no message for gold or out of sync (I suspect a slow connection or your server is slow during my turn). Thinking something went wrong, I clicked the reload button hoping to trigger gold reward.
4) Instead the game reloaded with my hero on the ruin, no moves left and no gold reward.

So now instead of picking up L2 gold, I have to move off next turn, back on again (another 4 moves wasted) to get my reward. What's worse is I am right around the gold total where I *might* get an ally. With the reward I *would* have get an ally next turn. In the early part of the game (turn 4) that can be *HUGE* in terms of getting an early jump.

The game is immerdrauf! (1726). It would be nice if you could manually give my hero +4 moves so I can go back in and get my reward.

KGB
KGB
 
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Re: Ruin Defender(s)

Postby SnotlinG » Sat Feb 12, 2011 7:58 pm

Yes I can confirm there will be such a button from Beta4.

Sorry no extra move, I put all my time on developing beta4 instead :-)
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