Cost of boat movement looks wrong when combining different b

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Cost of boat movement looks wrong when combining different b

Postby TheVic » Sun Oct 02, 2011 12:50 am

Cost of boat movement looks wrong when combining different boats and Kraken.
Should have reached enemy dock, but at reload was movement not enough.
When testing different group composition, Kraken doesn't always give movement 1 for all units.
Shore (cost 3 becomes 1), but other "open water" stay at cost 2.
TheVic
 
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Re: Cost of boat movement looks wrong when combining different b

Postby SnotlinG » Sun Oct 02, 2011 5:49 pm

I´ll investigate this. I know there is a bug with movementcosts for new shiptypes the same turn as you upgrade them (if you dont do a refresh after upgrading the ships). So maybe this is the bug you stumbled across?
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Re: Cost of boat movement looks wrong when combining different b

Postby TheVic » Mon Oct 03, 2011 3:06 pm

Ok, that is it then. Moved to port when I thought moment enough to reach dest via port, upgraded some and then suddenly could not reach target.
The cost to move via shore was 1 (help text at bottom said 3 normally) but sea still cost 2.
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Re: Cost of boat movement looks wrong when combining different b

Postby SnotlinG » Mon Oct 03, 2011 3:43 pm

Ok good, this will be fixed in beta5 :-)
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Re: Cost of boat movement looks wrong when combining different b

Postby SnotlinG » Fri Nov 18, 2011 3:52 pm

Finally got around to write the code. This is now officially in beta5 :-)
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Re: Cost of boat movement looks wrong when combining different b

Postby LichKing » Tue Nov 22, 2011 2:26 pm

In beta4 the Galley (2nd ship) moves at cost 1 on shore and 2 in open sea. Will it be so in beta5? I like that a ship is specialized in coast sailing.
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Re: Cost of boat movement looks wrong when combining different b

Postby SnotlinG » Tue Nov 22, 2011 5:28 pm

Yes, no movementcosts has been changed for the ships
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