Major Production Bug

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Major Production Bug

Postby KGB » Sat Oct 08, 2011 5:42 am

Something is wrong with the production times of Dragons.

In game 1V1Smash (3798) it's turn 11 and I am about to produce my 2nd Dragon next turn! This despite the fact I didn't produce my first one until about 2 turns ago and I didn't capture the city (Insoldomus) that I am using to make the Dragons until at least turn 6 since I had to build 4 Elves to take out a Gryffon that was originally in the city.

I am wondering if the pillage Gryffon/build Dragon caused the turn counter to be set to 3 (Gryffon time) even though it should be set to 5 since I should barely have my 1st one now and yet I have my second. Note, this map features 'set production' which may be the cause of the bug.

I have not ended my turn so that you can take a look at this game.

This might explain what happened in the LOTR game where I was attacked by a Dragon on turn 8 which ironically also features 'set production' :)

KGB
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Re: Major Production Bug

Postby LichKing » Sat Oct 08, 2011 7:57 am

in my case I assure you the production time was correct, I checked it every turn because it was rather critical, as you can imagine.
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Re: Major Production Bug

Postby SnotlinG » Sat Oct 08, 2011 10:01 am

Hello,

I checked your game, for that city it says:
Available units for training
<Dragon>
Turn 1/5

So looks correct?
What did it show for you?
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Re: Major Production Bug

Postby KGB » Sat Oct 08, 2011 4:07 pm

SnotlinG,

It shows 1/5 for me too.

But it's only turn 11 in the game and this will be the 2nd Dragon I make in that city. So that means it should have take 10 turns to make 2 Dragons. I haven't owned the city for 10 turns. I've barely owned it for 5 since I didn't get it until turn 6.

My belief is that the city is somehow double counting turns (I believe this map also has active cities turned on) so that I am literally going 5/5, 3/5, 1/5 etc.

KGB
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Re: Major Production Bug

Postby Sanity » Sat Oct 08, 2011 11:05 pm

Dear KGB, in case you haven't noticed, they've switched the counting upside down in beta 4. This means it starts showing 0/5, then 1/5, then 2/5 etc. :o
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Re: Major Production Bug

Postby KGB » Sun Oct 09, 2011 4:23 am

Sanity,

Thank You!

I had not noticed that nor was it mentioned. That totally explains it because this turn it says 2/5. I was about to post saying that the count suddenly jumped to 2 instead of 0.

KGB
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