There's a problem with my "Active" cities in my non-scenario Crescendo map. I want certain cities to produce units so that the longer they're left alone, the more difficult it becomes for players to occupy them.
Example: A red dragon & orc city, with 80 income. It has 1 red dragon and 4 orcs plus one placed by the game on turn 1. It should produce orcs each turn. Until its upkeep reaches 80, perhaps? Instead, the 4 extra orcs I placed on it slowly disappear over time.
The same trend is observable with all Active cities I create. A city with 1 Crusader and 4 heavy infantry before game start: during the game, it goes from 1 crusader and 5 heavy infantry to 1 crusader and 3 heavy infantry before anyone touches it. I am manipulating the guardian production by arranging the units so that the one I want produced is furthest to the right. By my calculation, the city in the first example should be able to support a total of 31 orcs before incurring debt, totally filling the city when combined with the one dragon. If I am misunderstanding how the "Active" feature operates, please let me know.