Gold Membership Features

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Gold Membership Features

Postby Blackadder » Fri Nov 09, 2012 12:04 am

Cool game. However, Gold Membership is disappointing. Here's why:

I thought the 'Flash Bless' feature would allow you to mouse over a unit and see which of the 3 blessings it has already received. That would be useful. Instead, you just get a little bit fast game play when you pass through a temple.

Even more disappointing is the Group Fight Order button. I does not change the fight order for that group. It changes the master Fight Order for every group, and it can be potentially confusing because you can't see where exactly in the order a unit will end up, so you still have to refer to the regular Fight Order menu.

Overall, Gold Membership is not worth it to me.

Thanks for a cool game. Looking forward to Quests.
Blackadder
Blackadder
 
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Re: Gold Membership Features

Postby SnotlinG » Fri Nov 09, 2012 10:15 am

BlackAdder wrote:Cool game. However, Gold Membership is disappointing. Here's why:

I thought the 'Flash Bless' feature would allow you to mouse over a unit and see which of the 3 blessings it has already received. That would be useful. Instead, you just get a little bit fast game play when you pass through a temple.

Good idea, we will try to add this for gold members in version 0.9

BlackAdder wrote:Even more disappointing is the Group Fight Order button. I does not change the fight order for that group. It changes the master Fight Order for every group, and it can be potentially confusing because you can't see where exactly in the order a unit will end up, so you still have to refer to the regular Fight Order menu.

Yes unfortunately the gamecode doesnt support individual group fightorders. It gets a bit complicated if you have groups with diffrent fightorders and then you merge them (or they stand in the same city and should defend). This is however something that we are looking into a little bit, but it wont come in version 0.9 for sure.

Good to hear you like the game :-)
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Re: Gold Membership Features

Postby Blackadder » Sat Nov 10, 2012 12:45 am

Ah - I hadn't thought of two groups with different fight orders in a city. I bet that does make the coding difficult.

Looking forward to the new version.

Thanks.
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Re: Gold Membership Features

Postby Chazar » Tue Nov 13, 2012 10:34 pm

I think you forgot the most important gold member feature: seeing the movement points beyond the current turn. So useful.

You also forgot the "display grid option", also quite useful, though one can get this one for free by using a browser with badly implemented zoom function. ;)

Setting the global fight order based on the currently selected group is actually quite nice, just be careful which unit you drag & drop: that is the unit that get moved around in the global fight order!
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Re: Gold Membership Features

Postby Molotov » Fri Dec 21, 2012 6:41 am

i think gold membersihp is too costly
maybe you'd sell more and for a bigger profit if it was less expensive.
you can find an optimal price by experimenting with discounts ;)
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