Chazar wrote:For example:
I would dislike things like one city dropping production: if it hits a city producing scouts, no one cares, but if it hits a 4/5 dragon, it is certainly devastating - and more importantly massivly frustrating!
On the other hand, just delaying production in all cities of all players by one turn (i.e. preserving partial production), appears a lot more acceptable to me, since it hits everyone and each type equally, and everyone has to adjust.
Hence my suggestion about no negative events. If there were going to be negative events then I'd say the game would need to tell players at least 1 turn in advance so they can plan for it rather than be surprised by it.
KGB
P.S. Rounders is a fantastic movie. I watch it at least a couple of times a year. Typically before I go to play poker (friends house or local casino). Teddy KGB is a great villain.