magian wrote:There has been a fair bit of discussion about adding some form of magic to warbarons. But, programming and balancing a whole magic system sounds like a big undertaking to me. I would be happy enough if we had a few wizardly heroes with some magic-themed skills. These "mage" heroes could be further differentiated by taking some of the magical abilities away from the "warrior" hero types. Why can a barbarian walk on water? How does he fly exactly? Does he wiggle his enormous pecs with such force that he is propelled into the air? Those abilities make perfect sense for a mage, not so much for a warrior.
Here are some magic themed skills I have thought about....
Summoning/Gate: Vector troops directly to this hero's stack.
Lightning: Ala Warlords III, % chance to deal 1 damage to a unit during combat (a bit like ambush, but less damaging and re-usable).
Necromancy: (discussed in a previous post on this thread, and also inspired by warlords III)
Very good points. Less is much more than more in this case. One more thing that could be done would be to cap all heroes max UL, except the palas, to below 33. No hero except pala could get over the cap, even with artifacts, ghosts, blessings or (hopefully
) bugs! I think this would be a major lift for the pala, the borne ruin searcher, nowadays outrun by babas stacked with ghosts...
How high cap would depend on the hero type and needs some discussion before any decision would be taken. Though I doubt any decision about this will be taken. But a suggestion is always a suggestion!
But I do however think that magics should be available to all heroes, if they are added. Not all of the spells or if a low number of spells is available, but if there are many, most heroes could should be able to have a taste or two. Also think that magics should have bonuses that artifacts, heroes and units never or rarely gives. A negate terrain would be OK (the bonus comes only from unicorn and 1 artifact?), but +stack is found in so many heroes, units and artifacts already that there is no need of a spell for it.