by KGB » Fri Mar 18, 2011 1:02 pm
Zorro,
The 8 levels emulate Warlords I city model. I think the extra levels are good.
It allows city damage to be always on (walls reduced by 1 each time city is captured) without being overly harsh as it was in DLR when the loss of a level meant the loss of a level of defense bonus. The game could also reduce the walls by another level if you pillage the city of production.
Also with more levels you can tie the view range directly into levels that don't give a defense bonus (L1, L2, L4, L5, L7) as I suggested with the towers. That way every upgrade provides something (view bonus or defense bonus). In the future something else might be able to be tied into certain levels of walls (maybe extra gold income for example or units with slightly better stats like extra move etc).
KGB