Option to Click a Move Button Instead of Double Clicking

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Option to Click a Move Button Instead of Double Clicking

Postby vallarphoros » Mon May 07, 2012 8:10 pm

Hi Folks,

I've experienced a number of occasions where I attempted to single click so I could see the path and movement cost, but my mouse sent a double click (need to get my money back from those obedience lessons, darn mouse still has a mind of it's own).

This may be a rare problem as my mouse is old, but if it happens to other people too, then it would be nice to have an option to turn off movement on double-click and use a "Move" button after you've set the path you want to take.

Be Well,
VP
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Re: Option to Click a Move Button Instead of Double Clicking

Postby Chazar » Mon May 14, 2012 12:32 pm

That happened to me as well, but my mouse is good.

However, I don't think you need a double-click, I thought one clicks once and sees the path, and then the unit moves when you click again on the path? (Funny how I cannot remember it right now when it is not my turn.)

However, sometimes I click and nothing happens, no path is shown. Then I click again, and the stack immediately moves. :(

I guessed that this was due to bad internet connections or a busy server, so that the path display was just forgotten by the client somehow, but actually the client ought to be able to compute the path all on his own without server interaction until the command to move (into fog of war) is actually given?!

That said, an option to confirm each and every move might be too cumbersome - at least I would certainly not used it. However, a keyboard shortcut to cancel the move path would be very handy: my current workaround when clicking inside the map to measure distances is to click the button for "cancel movement path" in any case first (i.e. regardless whether a path is shown) if I want to make sure that this stack surely remains still (e.g. Hero stacks close to the front, etc.)
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Re: Option to Click a Move Button Instead of Double Clicking

Postby KGB » Mon May 14, 2012 4:58 pm

Chazar,

Chazar wrote:I guessed that this was due to bad internet connections or a busy server, so that the path display was just forgotten by the client somehow, but actually the client ought to be able to compute the path all on his own without server interaction until the command to move (into fog of war) is actually given?!


I am pretty sure the client is already computing the path. I say that because if you click to a spot on the map you can't reach (like lava) the browser hangs for 20 seconds (well Firefox does on my older PC) until you get a failure to compute the path. If I click the stop button while the browser is hung it asks if I want to stop the java script script that is running. Hence why I say the path is computed locally.

I'm guessing the double click problem is some interaction between the browser and mouse. Either your PC is slow, the browser is slow reacting to the click or everything is too fast.

What we really need is an option to turn off double click movement. Personally I always click once to set the path and then use the 'move' button to do the actual move so I can inspect the path. This is in case my double click happens on the wrong square (something I've done before if my mouse moves while I attempt to double click).

KGB
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Re: Option to Click a Move Button Instead of Double Clicking

Postby LPhillips » Tue May 15, 2012 2:47 am

This feature would be especially useful with the keyboard shortcuts. No need to wave your pointer between the map and the side menu; click, view, click again as many times as you want, and them press "m" with your other hand when you are ready to move.
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Re: Option to Click a Move Button Instead of Double Clicking

Postby piranha » Tue May 15, 2012 5:30 am

Added to the todo.
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