Undo Move

Do you have suggestions or ideas for improvement, post them here and we will them out.

Undo Move

Postby KGB » Thu Oct 14, 2010 4:53 am

Any chance we can get a 'undo move' feature?

This should not obviously undo a move that results in combat. Nor should it undo any move that unfogged any part of the map.

I ask for this because several times now due to the move path algorithm I've had stacks take terribly wrong moves that have ended up costing me. The latest tonight was I out maneuvered my opponent so that I had a full stack behind his armies and ready to ravage his weak back cities. I clicked to move and reach the closest one and the stupid move path algorithm generated a bad path that ended up putting me on a port that caused my stack to of course convert to a boat and use up all my moves. Now my opponent will be able to catch and likely destroy my stack / or defend his cities. Thus this error in the movement path algorithm could be a game changer.

An undo feature would have fixed this. Or even better would be if the movement path algorithm is fixed.

KGB
KGB
 
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Re: Undo Move

Postby SnotlinG » Thu Oct 14, 2010 8:02 pm

I have big plans for improving the move path algorithm, however there is so much else to do, so this is still on the waitinglist since the current algorithm works decently well. Its when you move close to anchors/over water you need to be careful.

As for undo move, thats a nice idea, ill think about it for a while :-)
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