Strach,
strach wrote:so there will be only 2 things that are hidden:
- if the army is blessed,
- what is the total bonus added by the hero,
because everything else doesn't change, right?
At the moment yes. However hero bonus is more than just leadership/chaos/both as it can also include ambush. I would suspect that in the future as new skills/powers are added to the game that more and more things won't be directly observable.
strach wrote:so, as I demonstrated, everyone should have a calculator. the fact that we all got it would not decrease strategic quality of the game, because you still have to decide wether it is profitable to attack the other stack having only 75% chances or not.
Why should everyone have a calculator? My guess is half the players don't know the bonus system well enough to properly know what happens when Devils, Unicorns, Archons, Heroes, City Walls, Siege, Boats etc all enter battle along with other bonus units/skills like ambush, ignore city walls, anti-air. Knowing how that works and understanding it is a KEY part of the game. You don't have to mathematically get the exact numbers, because experience will tell you whether it's a good idea or not from playing many games and trying out many battles.
Also with a calculator you'd be able to play around with fight ordering (for example a Medusa attacks a Bat/Dragon. The order of the Bat/Dragon is HUGE in determining who wins since the Medusa could instant kill the Dragon if it was the first unit and so it's winning percentage will change dramatically) to maximize when your anti-air skill/ambush came into play etc. This leads to a lot of time spent trying to maximize the fight order to achieve the best possible winning percentage or save the best possible units.
strach wrote:right now, you have a huge advantage having the calculator, because it is essential (especially at the early stages) to know wether you are over the 90% or not. that means for exemple loosing one turn to wait for another LI to join your hero. it's like in chess - one turn means a lot in the openning...-
OK, this is an entirely different request. If you simply want to know the winning % against a lone neutral defender (for example how many 10 strength units it takes to beat a 25 strength defender like a Hv Infantry in a +5 defense city/Giant in a 0 defense city/Dwarf in a +10 defense city) I will be happy to provide some charts for some common battles like that. That's harmless, static information entirely different from providing calculations for every battle.
KGB