KGB wrote:I use the Barbarian a lot for early expansion and then raiding my opponents cities. I don't plan for him to live to past the mid game stage and he never travels with a stack. For late game / stack power I level up a 2nd or 3rd hero. I use him to get an early advantage that I plan to convert into a win. No other hero can do that since none of the others can travel alone allowing 2x expansion speed.
Mhmm, but if the Barbarian had something to mitigate other Heroes advantages he could transition into a more useful Hero late game. He wouldn't be as useful as the others when fighting non Hero stacks, but he would have something to help in Hero vs Hero stack battles so that it wouldn't be so one sided. That's why Warding would be perfect, it's moderately useful against ambush units, a little against most other Heroes and quite a lot against Assassins which currently don't have a direct counter. Why create Rangers when Barbarians can fill the same role, and need something other than being a one trick pony?
KGB wrote:The Ranger fits better as the protector hero. The Anti-Air is a natural fit and the Warding skills fits far better than it does on a Barbarian. I think of my Barbarians as loners like Conan who are unmatched in single combat. I never picture them as leaders of armies.
I don't get you, in the same thread you argue for Warding on Barbarians you argue against it. Do you really want to get into Loreplay as subjective justification for something? Because I could argue "Conan" would probably not get caught unaware by assassins, in fact Conan was an assassin himself, so it would fit just as well on him as "Aragorn the Ranger".
FYI Plenty of "Barbarians" led armies in human History. Attila the Hun, Chingis Khan, Alaric, Alboin etc..