"Magic" ability for heroes

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"Magic" ability for heroes

Postby Negern » Wed Nov 07, 2012 7:54 pm

I remember in DLR, where it was possible to use and invest points in magic. Do you have plans to add something like this to the game?

Brainstorming some magics:

- raise defense until your next turn.

- change X squares area settings (to any area you want) to the end of your turn (this way, it would be impossible to block paths with lava or mountains).

- increase move for next turn.

- bless units to make them invisible for a few turns, disappears when stacked with others.

- raise UL for a few turns.

- deal one hit to 25% of the units (random + no heroes) in the enemy stack.

- scout area chosen on the map (enemy player will get to know from the "what happened since last turn"-screen, and scouted area has a frame around it until next turn).

Could be for a certain (new) hero type or all heroes, some having some spells from birth, other others. Possible to find new ones in ruins and level up mana as a stat with UL, intelligence, build and the others. 2 per stat, 1 reload per day (perhaps more with a wizard/unicorn/something else in stack or for the magician hero), spells pretty expensive and not overly powerful. A good artifact would be better than a good spell.

What do you think?
Negern
 
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