piranha wrote:We could add some warding to archons, but the main problem with ambush seems to be cities with lots of units and ambush and giving archons group warding seems to be a way to prevent attacking ambush to be effective since the benefit from cities is that you can have many units and use all bonuses.
How about a few agressive units with really high personal warding. Say elemental and green dragon for example. Then those could be effective against cities guarded by lots of crap with a bunch of ambush units in the back.
Correct.
Even a high personal warding unit will eventually be killed since a 70 warding vs 50 ambush still leaves 15% chance to die per unit faced so it will on average die by the 3rd or 4th unit faced. So it will have to be a 2 turn unit as opposed to the Elemental/Green (who both already have value now) because it's going to still die from ambush.
The most obvious 2 turn unit to me is the Crusader. His very name evokes the idea that he would be the kind of unit making the ultimate sacrifice. Replace the +3 morale with +60 personal warding and increase his strength to 25 and his moves to 17 and make him cost 475 (he's not quite as good as a Hv Calv but he's slightly better than a Giant).
Then another unit can get the +3 morale bonus. There are always plenty of suggestions for new units, so one of them would become the new 2 turn +3 morale unit.
KGB