Chazar wrote:The current system always has a significant chance for no hero appearing, despite huge amounts of gold. I suggest removing this extra chance for no hero at all, in exchange for not always offering all hero types.
So you want to remove the cap of 75% on a hero offer? I'd be in favor of increasing it to 90% That would counter the fact that there is always a 10% chance of a hero offer even if you have lots of heroes (6+) and it would normally require 5000+ gold to have any chance of an offer.
The other reason I don't think it should reach 100% is because deciding to save gold for a hero offer (for example on turn 2) is a choice one makes vs buying better production (Spider/Gryphon etc). There is a trade off in terms of what you spend the gold on and I don't want to remove that trade off.
Chazar wrote:Randomly per player per turn. No system like the alternation you mention.
Or maybe the current no-hero chance could be rolled per class?
The problem is that if the game say offers 3 hero classes per turn and there are 7 total classes you have to wait on average more than 2 turns to get what you want. With a bit of bad luck it may be 5 or 6 turns. That's going to cause a long line of players to come here and complain (with me being at the front of the line) when this happens. Especially if they then have to wait another bunch of turns for the hero to vector some place!
Then when you factor in there are 7 allies, the time it takes to get a hero you want plus a specific ally will be on average more than 14 turns. On the other hand someone else can hit that on their first try.
The whole point of hero offers is to let players pick exactly what they need at that turn in the game. Then potentially acquire some allies as well.
KGB wrote:Well, I think it is needed. Several times now I carefully planned and spend units to catch the enemy's powerful hero, only to have another new high-level hero just pop up nearby immediately. I think high-level heroes are a bit too cheap, and it turns the game into a whack-a-mole with heroes.
(In our last game, KGB, the same had happened: you caught my heroes, only for them to be quickly replaced by 2 new ones with equal level.)
Then I guess I just went out and caught the new ones as well
The delay concept isn't good at all. If you are down to only a few cities (4-5) a 2 or 3 turn delay might be longer than you survive for the rest of the game. Even a 1 turn delay is going to annoy players as they pay gold for something they can't use that turn thanks to the minimum 1 turn delay. What's worse is you can't downgrade your hero offer to get them faster.
Plus the vectoring concept makes the whole 'hero appears on the front lines' concept even worse. Since now *all* heroes will appear on the front lines and suddenly everyone is going to pull a L4 Valkrie with +14 bonus on the front lines.
When the high level heroes were first being introduced I suggested a different mechanism. That was the hero arrived at L1. Then on the next turn went to L2, the turn after L3 etc. In the mean time the hero can acquire XP and potentially level up more on their own since what happens is that the hero gets an amount of XP added at the start of the turn (+1000 on turn 2, +1000 on turn 3, +2000 on turn 4 etc). The hero only arrives in their offer city and does not vector anywhere.
Incidentally the whole high level hero offers has increased strategy in non-ladder games so that those games are now require the highest level of game skill. By that I mean I now watch opponent gold to know whether they might be able to pop out a high level hero on the front lines. If they can't then I know I am safe to potentially invade/attack or kill enemy heroes because they won't be immediately replaced. I also see many players cling to their L1 and L2 heroes long after L3+ are available in hero offers. Therefore I often allow low level heroes to live simply to lower the chance of that player getting more heroes at higher levels when I know that player has a lot of heroes thanks to the events reports. None of this is possible in ladder games which makes them more of a crap shoot.
KGB