Igor wrote:This is how to conquer a city. If to raze in the moment of conquering it costs nothing, but gives no reward to the conqueror as well. But if to occupy a city/looking tower the conqueror should already pay for razing, as this now realised for cities.
Igor wrote:To give ability of razing only for those units which can build - is already was at early stages of the game development, if I remember right. As for me, I'm glad when all units can rase cities. Though this makes angry a little when a crow razes an empty city, ha-ha.
Igor wrote:Hey KGB, wake up, ha-ha. It's not real war but just a game. Otherwise a lot of city defenders could die of hunger in the city, having no food to defend it more.
Game works how it works. Cities can be razed for free when you conquer them, and this cost money when you raze your own city, already conquered.
Igor wrote:Every one can raze a building or a city, this is easy work. To build a city is a special work for only units who has learn this. This is why all units can raze cities but only some of them can rebuild it.
Igor wrote:Top idea was to rase and rebuild Looking towers. I would also offer to add razing and rebuilding for some other objects, such as Temple, Port, Income building. And base this cost on the current rule of cities, as it costs to raze and rebuild them.
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