strach wrote:once again I have to say I don't like this idea. thief sneaking into city and oppening gates? come on, this is so implausible.
You mean as implausible as the Trojan Horse Seemed to work just fine for the Greeks and is an excellent example of a Thief type skill being used to open the gates.
Magic I think is a huge huge update to the game. Bigger than multi-terrain which you didn't like (but would be much easier to implement). An entire magic system would need to be developed rather than just allowing heroes to randomly cast a few spells.
Igor wrote:One bonus which I sometimes really would like to see at heroes is something against ambush. Let's call that Exploration. That's could help the hero to attack a city with 8 Ghosts and a lot of infantry
Such a skill would totally kill the Ambush skill and ambush units. Just as a skill that counters Swarm totally kills all swarm units. It's much better to properly balance the Ghost unit and other ambush units than allow super heroes that can't be killed. The only value ambush has is to stop heroes or other super stacks and if those stacks can become immune to it then that skill has no other use in the game.
The Valkrie is fine for what she does. She is a pure raider and gets exceptionally high command really really fast (+14 at L4). If she got anything else she would be too good. Plus there are a LOT of items that give +X command when defending that she can acquire to have use on defense. If you want to use this type of hero you have to spent money on a Mammoth/Green Dragon to get extra moves so she can attack and pull back to safety once you start seriously attacking an opponent.
KGB