smursh wrote:If you can effectively counter two of your opponents key units with one of yours you get a major advantage. So for example if I have a RD and medusa in my stack and you have a devil and pegasus you get 5 moral and 2 fear vs. my 2 moral - a plus five bonus with an equally expensive pair. If we both have our top hero here ir will be a huge blow to the loser.
I have *long* lobbied to have how Negate is deployed be changed. So that it comes last after the other bonus's are totaled up instead of first. Thus in the battle you described the Medusa/Pegasi would cancel each other (+5 Morale -5 Fear) and the Devil would Negate the RD Morale making this an equal battle. And indeed it *should* be an equal battle because the quality of units involved (RD/Medusa vs Pegasi/Devil) is equal.
I am hoping Piranha implements this change in 0.9 because right now Negate is too overpowering in top level hero battles where the presence of one unit is a worse imbalance than an Assassin with 100% group ambush.
KGB
P.S. As far as themes go, DLR changed the Archon to provide Morale, the Dragon to provide Fear and there was no Devil (just different Dragons and multiple Demons providing counter bonus's).
That said if you want to look at things in a thematic point of view you can consider the Archon as the instrument of your god and the enemy of your opponents god. In which case it would make sense that the Archon would cancel enemy hero powers by preventing that hero from getting support from his god. In the same vein, a Pegasi might be considered a tremendous Morale boost for a good race like Elves but Orcs would view such a creature with Fear and would instead be more comfortable with a Medusa who might provide a morale boost for Orcs. It's all a matter of perspective.