Igor wrote:I thought only razurandal does so
It's actually good strategy to do this. It's only crazy not to make this kind of attack.
Igor wrote:I absolutely disagree with such method because it brakes the game. Weak player can win skillful player because of big luck. I think that Piranha makes great thing that luck doesn't work when 90-85-80% chance to win.
Only I can't understand why it didn't work in my case.
Actually being against the underdog having a chance breaks the game. Some luck is necessary in a game like this to keep it interesting. In real life underdogs take huge risks all the time (pulling the goalie in Hockey, Hail Mary passes in Football etc) in order to have a chance to win. It has to pay off occasionally or else the game becomes boring and too predictable. I think the current 90% rule is fine meaning you have to be a 9-1 favorite to win. If anything the number should be higher (95%), not lower as your example above shows how easy 80% is to achieve.
KGB, imagine that it's real ancient war. General sent a little group to attack big group. Little group knows that they all will die with 85% chance. Do you think they will go to attack?
Actually this happens a lot in real life. The whole premise of the movie 300 (where 300 men went to sacrifice themselves to hold back an enemy invasion against overwhelming odds in ancient Greece) explores this. In more recent times look at 'Pickets Charge' in the US Civil war or 'The Charge of the Light Brigade' in WW I or what the Japanese did in WW II with Kamikaze attacks and the fact their men fought to the death rather than surrender. Even Stalin's 'Not One Step Back' (Ни шагу назад! / Ni shagu nazad!) order is an example of this
KGB
P.S. If the guaranteed winning % is going to be lowered from 90% the XP should be lowered from those battles. After all these are 'risk free' battles where the hero can't die so the reward should be less. Maybe changed to give the equivalent XP of defending (ie 50% XP instead of 100%).