Piranha,
piranha wrote:Not sure yet. One is a djonk (chinese ship with sail that resemble a leaf) and the other a galley (ship that slaves row forward).
I think you mean what's known in English as a ' Chinese Junk'.
piranha wrote:My idea is the galley can move on shore at the move cost 1 but might not have as much move, perhaps 16 or something. It could be good in channels.
In DLR this was called a Barge and it did indeed only have 16 moves. It also restricted maximum strength to 2 when on this boat type.
piranha wrote:We have graphics for deep water, I gonna try to make snotling add it to the editor, its a bit tricky to make it work but then that could be impossible for the galley, or a risk to sink.
Awesome. That's exactly what Warlords 5 was going to do. A deeper colored blue to indicate deep (ocean/sea) water. I wouldn't make it impossible for the galley to cross though. Because players might not understand that or figure out until it's too late they got on the wrong boat type. Just make it more expensive in terms of movement points (4) due to the need to be extra cautious about not sinking. I'd hate to have a chance to sink as I don't think players would like that.
piranha wrote:Id prefer the djonk to be the medium ship, perhaps move 18 but same as the current ship otherwise.
Agreed. Then I'd make this boat restrict maximum strength to 4.
piranha wrote:The current ship (which is drawn after a galleon) could be changed to something that can't move on shore tiles, but units might not lose any STR.
Again I think not being able to travel on shore tiles might confuse players as they may not easily realize there is no valid path to where they want to go with that boat type. It should just be more expensive (3) to travel on shore as there is extra caution needed to avoid beaching the boat. I'd still have a maximum restriction on strength though but let it be 6 (there aren't many land units over 6 anyway).
You'd want to end up with something like:
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Boat Max Strength Move Move Cost (Shore/Shallow/Deep/Lava)
Galley 2 16 1/1/4/6
Junk 4 18 2/1/2/6
Galleon 6 20 3/1/1/6
Assuming lava is considered a liquid terrain (something I hope for) so we can have bridges over lava and it becomes a much harder terrain to cross.
piranha wrote:In some ways I think it would be interesting if the ships were units themselves. Not units that could battle as in W1 but so if two ships go to war the losing ship would either sink or be captured by the enemy and he could split his army on the two ships.
Perhaps the galley could land units anywhere and there would be a ship laying there that someone else could take. But it would require quite a lot of work.
Might also be bad for some reason that I haven't thought about.
It would be a lot of work. And if you ever planned on an AI it would make that AI extra hard to deal with. I don't think you should just be able to help yourself to someone else's boat though as they would anchor offshore.
KGB