LPhillips wrote:But it would be nice to be able to balance themed maps better. I played a map divided into four themed territories, and the player on Hills had a gigantic advantage because his one-turn units were strength four.
Unfortunately thematically based maps where each person is from a different terrain type is very difficult to do if not impossible. That's because the Dwarf (and Pikemen) are 1 turn, 4 strength units while other 1 turn units are far weaker.
It's really on the map maker to fix this issue. For example, Dwarves/Pikemen are 400 gold units. Your Orcs are 175. So in reality you should be getting compensated for the gold difference with extra ruins and/or more cities and/or bless temples or his cities should have FAR fewer Dwarves and more cannon fodder like scouts so he has to spend 400 gold to buy those Dwarves so that you have an equal chance to compete in such a game.
LPhillips wrote:The player in the Swamp (me) was screwed by his thematic strength two units, because most battles are fought in Cities.
I think you meant to say 'not fought in cities' since in cities the Dwarves get no special bonus from terrain.
KGB