KGB,
this is my delayed answer to the big post where you dissected my argumentation point by point (I feel flattered you took time to do that, btw). As it seems we ventured dangerously close to tl;dr area I'll try to be brief(ish).
First section was about my missing an actual description of exact battle phases being posted on the forum. If you meant the thread titled 'Beta4 Bonus System Question' - it's indeed long and a little convoluted too, but I thought I followed it through well enough and came out with nothing definite. But maybe I did miss sth. Guess there's no other way, no willing soul wanting to prevent this and I'll have to look there again
. Nevertheless at least one thing is certain - it's clear I was aware of the thread. In my request for battle phases info I happen to quote one of LichKing's posts from it.
OK, let's move further. Last section - well, I wasn't aware you actually propose to change dice without a proportional change of units' strengths! I must say I'm kinda shocked
. It's nothing short of changing the game rules on the fly. Now, if you propose to introduce some factor which influences battle odds in such a way as to reflect/simulate some real-life (or fantasy-life for that matter) mechanic/property - ok, that's fine. But even then I WANT TO KNOW how that factor works. Only then it becomes a part of the rule set and therefore a part of the game. Otherwise it's not a game it's randomness, it's pure chance, it's turning from a nice strategy with clear set of rules to a "game" of coin-tossing and hell I don't like it
.
And that in turn prompts me to move another step to comment on the rest of your post which actually boils down to: MORE RANDOM. That was what I actually meant by pointing you to the 90% rule thread where (I'm still pretty sure of it, but I still haven't checked) you argued for LESS RANDOM (and hence justified 90% rule existence). I honestly think, KGB, you kinda shoot yourself in the foot coming back to those poker analogies, because that way I even don't have to bother with my own examples, cause, seriously...poker? Well, that's is EXACTLY the point. Sure I don't want Warbarons anywhere near the poker's league of randomness in games.
If someone showed up at a Hold-em Table with a poker book that contained all the odds for the hands or had a computer program that listed those odds and advised you of the bets to make you'd be asked to leave.
Sure you'd be asked to leave. Those odds are ALL the strategy there is in poker. It's not the case with Warbarons. Completely, totally, outrageously NOT. And we ought to strive for it to remain that way.
This is also why I put in the wish list the ability to buy production with extra strength because with hidden numbers no one would know when you bought better units and when you didn't and so no calculator could work out the odds.
So this is the point? Really? So no one knows anything? Nevermind in-game choices, strategic decisions, tactics employed? Fine. Make it so. Next logical step: let's make FOW permament.
[edit]
KGB, it's from your next post:
Except that if you hide all the numbers for the bonus's and individual units, randomize the maximum dice roll and add new features like buying extra strength units no calculator can help you. Yes, it can give you an 'estimate' of the odds, but it can't give you the true odds since it won't know them. The difference between being 70% or 80% likely to win is quite a lot so if you can just obscure enough information to put a 10% fudge factor in the game it will make calculators vastly less useful
Sorry, I can't read it with a straight face
. What you propose will make brains vastly less useful too.
[edit2]
LPhillips,
It's funny how people can disagree
. Also - it's a good read, your post. My main beef would be - you make
it sound like those odds are EVERYTHING. And it's so untrue :>. It cannot be true, otherwise I'm pretty sure we wouldn't be here.
So let's assume I have the calculator. I know better how to structure my army, I know better what I'm doing but still this knowing won't help me any bit to decide:
- should I go on an offensive or a defensive?
- should I employ a hero or upgrade city walls?
- should I stock up cash for allies or invest in production?
- should I risk leaving a city defenseless for an important edge in conquering another one?
- should I raze/plunder/capture?
- should I empoy this or that unit?
- should I...
As you yourself stress - we all differ. We all have knacks for different behaviour. From your description it seems in MBTI you would be an NTP and KGB surely is an NTJ. Well, I'm NFP (creative synthetic thinker), and my game is never cold. I rant and rave in the chat when my opponent amazes me or unnerves me or scares me to sh*t and those cold-blooded NTs don't even answer with one word they just sneer at me in silence. We all differ
. And that is the best part.