by Pillager » Thu Mar 10, 2011 5:03 pm
Battle Summoning
This mechanic would be for a class of spells available to magical heroes. However, it could also be modified for use as a hero skill or even a unit power.
Instead of being an instant spell that brings unit into play (ala normal summoning) a battle summoning spell would be a persistent spell that (at the start of a battle) brings an additional unit into the summoner's stack.
A unit summoned before battle could increase the summoner's army size beyond 8. The summoned unit would be placed in the front rank of the summoner's battle order.
The battle summoning spell ends when the summoned unit is killed, or when the caster chooses to end the spell. When the spell ends the cooldown begins and lasts for a number of turns based on the value of the summoned creature.
Summoning could also be a skill with restrictions like specific terrain (IE a ranger hero could summon an animal companion into battles in the forest)
Summoning could be a unit power... a 'Summoner' could be a very weak unit that summons an additional mediocre unit into battle..a 'Warchief' could be a mediocre unit that summons an orc into battle.