Hi there. How is the ever-growing list coming along?
I did a search, but all of my inquiries brought up too many extraneous topics, so I thought I should start a new one. Can we discuss options for changing the ladder point system?
Let's use Hammer Mountain for our example. Games there end in a matter of 6 turns or so. It's rather silly to get the same points for, say, Burning Ice, which takes around 20 turns to play (if your opponent is garbage), or around 30+ if you face someone good. Some people rack up dozens and dozens of games that take less than 10 turns to play. In my humble opinion, those games should be worth 5 points or less. They're hardly even games. I realize there is some small strategy and planning involved, but (unless your opponent is no good) it simply comes down to a roll of the dice in one battle for those games. If you play on a really competitive map, and invest the time (Battlefield or Bull Run, to list a couple of specific examples) then you should be rewarded properly. I don't propose rating the maps based on difficulty, because that seems too arbitrary. I merely submit that the time spent to win a game is nearly a direct function of its difficulty and of the reward deserved by the victor.
My proposal is that there is an amount of points available for winning a game on a certain map size, and then the points are awarded based on the number of turns used. Just to give an arbitrary example, let's say 50x50 maps can net up to 20 points. <10 turns is a modifier of 0.25, for 5 points. <15 turns is 10 points. <20 turns is 15 points. The scale should curve up toward the end, so that it takes ~25 turns to get 20 points. Again, this is an arbitrary example and it needs careful study before picking actual numbers.
Any reform probably can't be implemented until next ladder season, for the sake of fairness. But could it be discussed and established now?