LPhillips wrote:How do you view the idea that mismanagement of armies and vectoring (particularly when someone acquires an opponent's vector destination city and breaks their supply chain) is integral to the game?
Nope. I don't view it as integral at all. The only reason I even mentioned it is because if you can suddenly transfer items across vast distances via vectoring then why can't you transfer existing armies?
I've always pictured vectoring of newly made units (ie the current vectoring) as being that cities are sending raw material from one city to another and the destination city is merely assembling them. Not that you assemble a dragon as that doesn't make sense, but rather all the things needed for a dragon unit or a Hv Calv unit like armor, swords, horses, men, master at arms trainers, a dragon, smiths, food, medical supplies etc were sent. This is why they move faster than regular armies and while in transit they can't be used to attack/defend because they technically don't exist yet.
LPhillips wrote: However, it seems to me that the concept of non-production units vectoring is a big step toward favoring the unprepared. In other words: I think players should have to live with their decisions and "suffer for their mistakes" so to speak.
Proper planning of vectors is currently a big advantage for good players.
It is a big advantage for good players. But I am not sure that vectoring existing units would help poor players much. You'd still have to wait between 2-5 turns for the units to arrive so its' not like they are there instantly. Plus it should cost money like vectoring items. Say '1 gold per turn to make the unit' so a 1 turn unit costs 1 gold and a 5 turn unit 5 gold so you may be better off disbanding in many cases unless it's an important unit/hero.
Also unlike DLR which allowed MASS vectoring which was over powering, I'd still limit vectoring to 4 units per turn. So if a city was receiving 2 units from production vectors then the most you'd be able to send from existing armies would be 2 per turn. So this transfer rate would be slow (2 turns to transfer 8 men to a single city sending them 4 at a time plus of course the travel time for them to arrive).
That said, I really don't think the game *needs* this feature any more than it needs the ability to vector items. I would merely suggest that you either have neither or both of these features for consistency sake.
KGB