strange things with move cost

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strange things with move cost

Postby Negern » Tue May 07, 2013 12:01 am

It's confusing, that move bonus, move cost etc is different for different units. Some units has 2 cost for enemy cities and 1 in friendly city, other 2 in both friendly and enemy, others 1 in both.
When a hero with fly steps on a boat it gets lower move cost. Same for fliers. But fliers don't get move bonus from water units, when flying heroes does. They don't get lower move from units such as the dwarves or sand worms either.

I think some rules would make it easier to remember how things work. Examples are "always cost 1 for any unit to move in any city (except razed cities)" and "stacking flying non hero unit with water or boats unit either always or never give move bonus". Maybe fliers should also get move bonus from other units. Move cost 2 on roads is a big thing by itself, I don't believe that "no move bonus for fliers" is needed to make fliers balanced.
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Re: strange things with move cost

Postby KGB » Tue May 07, 2013 5:13 am

Negern wrote:It's confusing, that move bonus, move cost etc is different for different units. Some units has 2 cost for enemy cities and 1 in friendly city, other 2 in both friendly and enemy, others 1 in both.


Examples please.

As far as I know Water units cost 2 to move in cities, all other units cost 1. The base rule is Water units cost 1 to move on open water, 2 to move on land (swamp/cities/rivers).

Negern wrote:When a hero with fly steps on a boat it gets lower move cost. Same for fliers. But fliers don't get move bonus from water units, when flying heroes does. They don't get lower move from units such as the dwarves or sand worms either.


The base rule is Heroes always use the lowest move cost for any other unit in the stack. That unit serves as the heroes 'mount'.

Flying units can use ship movement or their own (if the ship costs more) based on the reasonable premise they can ride on the boat (as land armies do). They can't ride on Sea units (since land units can't either) and so don't get any benefit from those units.

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Re: strange things with move cost

Postby magian » Tue May 07, 2013 11:31 am

I don't really see why sea units should spend 2 to move into a city. Every other unit spends 1. The effect is so minor, I can't see why it would merit an exception to the basic rule.
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Re: strange things with move cost

Postby Negern » Tue May 07, 2013 11:35 am

Water units, move cost 2 in both friendly and hostile city, fliers and regular units move cost 1 in both (thought fliers had 1, 2 move cost but nvm).

Same thing for docks. Right now galleon has 3 move cost on docks, while any other boat has 2.

I think important tiles like cities, docks and ruins should cost the same for any unit. Just to keep it consistent and simple. No need to make the game simple, but in this case the variety doesn't add to the gaming experience.
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Re: strange things with move cost

Postby Chazar » Tue May 07, 2013 9:11 pm

I actually thought "neat attention to thematic detail" when I learned that sea creatures pay 2 in cities. However, in practice it is annoying as hell ;) so I would also like to see it reduced to 1 in cities for everyone. A water city ought to have canals, no?

Making it simple is certainly good. I would not have known that all fliers can ride on boats, nor that galleons pay 3 on docks.
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