Piranha,
piranha wrote:We are open for new ideas, we have one more unit drawn for us that we haven't really figured out what to do with. Its a crusader (without horse) that looks really cool. One of the coolest looking units that we have.
Just need to come up with some good idea for him. We could put him in the game for beta4.
You thinking of the Crusader as a hero or a unit? Another hero might be the most useful thing to have at this point. Especially if you put in more hero skills that I mentioned in another post. That would allow you to take advantage of those skills.
piranha wrote:1. Flying unit that is in the 450-900 price range, about 2-4 STR with anti air bonus and 2 turns build time. A unit that could be used to hunt other flying units.
This type of unit was added to DLR by the players (A PegaCentaur) as part of a bonus package of units. It's surprisingly useful but not over powering. So yeah this kind of unit has a place at 2 turns, 3 strength, 16 moves. You don't want it any stronger or else it will be too easy to use it against cities as a flying attacker.
piranha wrote:2. Some sort of unit that are given a bonus on water.
Yes please. A 1 turn, 2 strength, 16 move Pirate or a 3 turn, 6 strength, 14 move Sea Serpent. Either one should come with a +2 water combat bonus.
I'd add that the game still needs a true Desert unit. Not just the Elemental getting a move bonus on the Desert. I still want to lobby for a 3 turn, 6 strength, 16 move, desert move bonus Sand Worm that has the same skill as the Demon (ignores City walls) due to burrowing under ground. That would free up the Demon to get another new yet to be determined skill.
piranha wrote:I've also been thinking about units that doesn't have to fight the unit next in line but that could target another unit in the enemy stack. However it seems like it will be hard to make it logical and easy to use. Perhaps units the shoots could target the second unit in line if its a flying unit or something like that.
I think that's going to be way to hard for players to understand / use. When you start down that path you are starting down the tactical combat path. Warlords IV did this in it's tactical combat screen.
KGB